
#pragma once


//#include "header.h"
#include "Perception.h"
#include "PerceptionAnimal.h"
#include "PerceptionHunter.h"
#include "PerceptionBullet.h"


namespace cgGame
{
	class CPerceptionFactory
	{
	public:
		CPerceptionFactory();
		~CPerceptionFactory();

		static CPerception* CreatePerception(Character_Type charType);//


	private:

	};
}